Your email address:


Powered by FeedBlitz

8 posts categorized "Account Management"

June 26, 2008

Designers Hate Estimating, Pt. 3 of 3

In Pt. 1 and Pt. 2 of this series, I shared some of the common variables that designers should take into account to reduce their "cone of uncertainty" when estimating a project.

In this final post, I want to talk about the things that designers often don't quantify when creating an estimate.

Factor: What the client needs, as opposed to what they articulate they need. The client wants a new logo, but that's not the business problem that comes out in your exploratory call or meeting. If you need to reframe the problem for them as part of the process, you need to consider it as a variable and secure more time and money to do that work. The way I couch this to clients is that designers aren't just problem solvers. They also have talents in helping clients to understand their problems, clearly define them, and then solve them. This is our strategic role beyond providing decorative assets.

Factor: How the client will behave through the course of a project, and if that will influence your work. Clients ask designers for references, but it's not always a bad thing to check up on your clients and/or closely observe how they interact with their peers or other vendors. This kind of gut check should govern what kind of buffer or multiplier you apply to your project fee, or whether you wish to engage with them at all. Sometimes you need to say no gracefully.

Factor: Not budgeting for potential failures through the design process. Why do we budget for exactly how long it will take? There should always be contingencies for at least one point of failure. Assume that at least one thing will go wrong, and be prepared for it in advance of it happening.

Factor: Not having an articulated business process that fits another designer. Let's say you're indisposed and you need to pass off your project to another designer. Many designers make the fatal mistake of estimating it to a person as opposed to a role. Don't just say, "It'll take me twenty hours to design this logo." Think about how long would it take any designer to design that logo. Leave room, should you get too busy or need to hire a freelancer, that the project can be covered without losing your shirt on the estimate. This may sound like heresy to some solo-flight designers, but this is what keeps large agencies alive.

Factor: You've never done a specific deliverable before. If a project is outside your realm of expertise, most designers usually assume they'll eat the cost of learning how to do it. This opens up risk from the client's perspective, and also gives them a point of negotiation to have you burn up hours meeting impossible goals. Do your due diligence and consult with one or two colleagues and ask them for advice on how to bid the project. Don't just give it away if you haven't done it before, or let the client know you can be taken advantage of because you're not an expert regarding this one type of deliverable. You should always continue to control the process of the project, follow your established design methods as they apply to the deliverable, and not allow the situation to become a power play.

June 24, 2008

Designers Hate Estimating, Pt. 2 of 3

Contingency Fee

In Pt. 1 of this series, I introduced Construx's "cone of uncertainty" and how to narrow the risk in your estimates by determining what unknown variables exist in your project scope.

Let's work through what these variables usually are, and how they can be brought in line in your estimate.

Define the Problem before You Estimate

In your estimate, what you need to demonstrate most is your understanding of the problem. Your approach to how it should be solved would follow, and should always be consistent. As a quick example, let's think through the variables that exist in creating a new logo for a local business.

Many years ago, I would estimate doing a logo by looking back through previous project to see how long it took for a project of a similar type, bash together an estimate based on how long they think it would take, multiply it by 1.3x to give some cushion for contingency, slot in some money for printing costs if they need to create any supporting materials as part of their bid, and send it off to the client.

Today, I focus more closely on what the client needs before I think about how I'm going to create it -- even if I've done a similar type of project for them before. And I charge my client for this extra time spent on the estimate as part of my overhead and creative fee, because they're getting more than just a cost for creating a logo.

Let me try to break it down here.

There's data from your prospective or current client, relating to specific needs out of the project (looking for brand lift, increase in perception, greater sales, etc.), as well as competitive analysis and market research.

There's qualitative information that your client provides in the way of what customers and staffers think about the old logo, which adds up to an impression of why they need a new one. These elements shape up into a business problem, which must then meet your process.

This information can usually be teased out in a single phone call, with some follow-up via email. I recommend making a set of questions you always ask in the exploratory call and keeping them by your phone in case you're surprised by an opportunity.

Have a Consistent Process for Creating the Solution

Within that same exploratory phone call, you should delineate what standard steps the client would take through the project, and what they are given with regard to rounds of review per each deliverable as part of the scope of work. Get that on the table from your very first conversation, so they're aware that they will follow your working process, not vice-versa.

It should go without saying that all of your rounds of review and costs for work outside the scope of the proposal must be in writing to protect your interests. I also recommend providing an hourly estimate of your work for a project, not a flat fee. There is always risk in accepting a flat fee, as it places the onus on you for understanding all the ways a project could go sideways and accounting for them.

There's qualitative information that you control in forming your estimate, such as what kind of creative approach you think you'd take -- but I'd recommend articulating that in your creative brief. I wouldn't recommend writing the brief before getting a signature and a portion of your fee, but I generally have a glimmer of an idea of what approach I'd likely take. This thinking can sometimes provide some color in the estimate, but should never be doled out for free and can sometime be shared anecdotally if the client is looking for a detail to tip the scale in their choice of a designer.

In Part 3 of this series, we'll explore some of the incidental details that many designers overlook when estimating a new project.

June 21, 2008

Designers Hate Estimating, Pt. 1 of 3

Look Familiar?

Have you ever met a designer that likes to create time estimates for projects?

The process is fraught with peril no matter how you approach it. Estimate too many hours, the client balks at the price and you need to negotiate to a resolution. Estimate too few hours, the client gladly signs on the dotted line, and you end up taking it in the gut. Hit it bang on the nose once in a blue moon, and take yourself out for a double-tall latte to celebrate, before walking back to the office and rebalancing your books.

Well, I could alleviate some of your estimating stress by telling you that there is no perfect estimate...

...and then raise your blood pressure by venturing that your estimate could deviate as much as four times from your original figures, depending on the scale of the engagement. That is, if you don't properly define what you're delivering, and assess the risks appropriately.


Get out of the "Cone of Uncertainty"

For a quick lesson in estimation, take a page from the software development playbook, which doesn't really differ too much from the large-scale interactive estimation process -- and can be scaled down to apply to most design estimates.

Construx, a well-known software development consultancy here in the Seattle area, has an article on their Web site regarding the "cone of uncertainty" that's essential reading for any designer who is responsible for managing large-scale design engagements.

The "cone of uncertainty" is the zone in any project where a number of interrelated variables -- the details of the work to be done, your process of doing the work, who will be creating the work, etc. -- have not been defined. Any methods of reducing uncertainty can limit "scope creep" (or just plain "lack of scope"), and also create further clarity with your client over shared expectations for the life of the project.

The only way to escape from this scenario is to put all your information out on the table and determine what you don't know -- and get the answers -- before delivering your estimate. That'll be the subject of Part 2.

April 06, 2008

How to Avoid FrankenConcepts

FrankenConcept

1. Show radically different ideas, not variations on a theme. If you don't show dramatic difference between comps, clients are much more comfortable playing art director. If you have one great layout and still need to generate multiple concepts, don't just iterate on the original.

2. If it's interactive work, clearly explain your documentation. I don't like to show "concepts" for UX, but when shifting from wireframe into multiple screen design concepts, be prepared for the client to react to details that were clear and "approved" in the documentation. Clients can start mingling elements of multiple screen designs to "solve" the problem, while it's often best to return to the wireframe and update the information architecture of the page first.

3. Show fewer concepts whenever possible. Any more than three, you're at risk.

4. Get them to love your idea before they love your execution. Be prepared to design less, not more. Microdetailing your comps can lead to your filigree being folded wholesale into the final design. This is why I always recommend showing sketches whenever possible, and getting the client to swoon over the direction before the visual.

5. Make sure the content structures don't wildly differ. If you introduce new types of content to a page -- i.e. "This idea has a pull quote, while in the other one we tried long copy..." -- you're introducing different layout features that could be mixed and matched. For interactive work, this isn't as much of a concern, since you'll be working off a wireframe. Though this could be a problem. (See #2.)

6. Articulate your creative strategy for each comp before showing the work. I find this the most important rule of the bunch. By drawing a boundary around what you're trying to accomplish, the details feel integrated with the concepts and don't "peel away" so easily.

Have any ideas to add?

February 17, 2008

The Design Client's Bill of Rights

Genius

When do clients get upset? When they expect something common -- such as a swift response to an email -- and you don't write back for a day. Or when you show two concepts when the contract said four. Or, heavens forbid, you show up for a meeting 15 minutes late and don't call them well ahead to warn them.

No matter whether you're flying solo or working within an agency, there are key expectations that every client considers a given: timeliness, transparency, value, and respect.

Read these next paragraphs in the voice of the client that appreciates you most.

The Design Client's Bill of Rights

1. Timeliness

I know when I'm getting deliverables, how long I have to review them, and when I need to pay you for them. Up front, on a schedule, net 30 or 60 -- this must be clear from the start of our engagement.

Additionally, we will keep to scheduled meeting times and you will not be late without warning. I am always exempt from rebuke for tardiness, as I am busy working to ensure your work is approved with your best interests in mind. However, if you're billing me by the hour and my lateness is costing me money, please gently let me know.

Once a schedule is set, your work will never be late, unless an unforeseen circumstance arises and you contact me well in advance of the deadline to ensure that my superiors do not clobber us for the possible appearance of unprofessionalism. If we change the scope of our project, I expect you to negotiate a new schedule with me that allows the work to proceed to the best of your ability without compromising fully our initial time frame.

2. Transparency

I need to know where we're at in the project at any time.

I need to know the thinking behind the work that you show me, the work that I choose, and when necessary the work that I decline. I am your advocate in my corporation/organization and need to be able to own the agency's perspective when I speak before my boss, my CEO, my peers, and the general public. Do not assume that you will be able to participate in every meeting within my company to defend the work.

I need to know the impact my project will have on my customers, my company, and the world at large, not to mention sustainability issues and ethical concerns that may transcend the work and damage our reputations.

3. Value

I am always seeking fairness in agency/designer fees. I will mindfully defer on negotiating minor fee changes if my project has a major, provable impact on brand equity.

That said, my corporation will usually require me to bid work through multiple agencies, so be aware that the cost of your work will always be factored into the overall value of our potential relationship. If you're underbid, that doesn't mean I'll always choose the lower bidder. I will choose the best vendor for the project.

Don't hide costs or penalize me for the lack of forethought in your bidding or my strategic approach. Work with me as a partner to help me understand where we need to meet, both fiscally and professionally, so that both of us win.

If you can't do the work for the costs you estimated, let me off the hook quickly enough to allow me to engage with another vendor before my boss fires me, or bring me options that both of us can live with, being mindful that I may not return to work with you again -- no matter how great the final result can be.

4. Respect

If I smell oversized ego, or if you tell me I just don't get it, then you're history. I'm responsible for my business and have to live with the consequences of your recommendations.

I expect you to convey, through everything that you do for me, the knowledge that you care and respect our shared partnership. We have a relationship that is predicated on our focus on creating meaningful design communications. This can influence everything: how you dress, how you talk, how you describe your work to my boss, how we catch a beer after work and you respect the client/designer boundary. We aren't friends. We are colleagues.

--

If you have the ability to do so, you should write up expectations for what your clients should expect of you right as you're hired.

If you can't return an email in two hours, tell them. If you need one to two days flexibility on your project milestones because you're overloaded in your studio, tell them up front. Don't surprise them along the way. If you do, you'll risk diminishing your long-term relationship and chances for success because of something unspoken, unfulfilled, or unwittingly ignored.

February 12, 2008

Not Just Clients. Thought Partners.

Thought Partnership

Yesterday I heard words from a new client that made my face light up, as it's the kind of client relationship I think we all truly seek: thought partnership.

If designers want to be seen as agents of change, not mere decorators, we need clients to see us as thinking about their needs outside of the work at hand.

Standing tall as a holistic thinker, you can enter into larger, bolder discussions that will help shape and change more than just their marketing -- you'll change the quality of their business. You'll show them an outsider's perspective on their customers, the community they play in, and their overall corporate strategy and brand. Otherwise, you're just taking orders. Without being a party to the larger discussions happening within your client's organization, you can't begin to originate the kinds of ideas that can create positive change on a large scale for the good of their customers.

That said, don't forget the "partnership" part of your role. Just because you're orbiting the client's hairball (to borrow Gordon MacKenzie's phrase) doesn't mean you get to take pot-shots. A good portion of your designer-client partnership is being cognizant of how your ideas are going to influence their organization. Some ideas you originate and share with the client will change the way they do business. The same goes for you. The client often shares ideas with you that dramatically influence how you do business. It's a two-way street, and many designers forget in the heat of the battle over which concept and what idea that without the client there to support your business, you don't have a business. And without the client being part of the ongoing conversations you're having to help grow their business, then you're just designing things on demand instead of really making a difference.


February 02, 2008

Good Marketing is Business Psychotherapy

Agencypsychotherapy_2

"Finding a new creative agency can be like finding a new therapist. Why would you want to tell your story all over again to a new agency?"

One of my esteemed colleagues, Kara Costa, said the above quote in a meeting about how agencies are marketed. And she's completely right.

At agencies, we listen to our clients very closely. We provide them proper perspective. We unravel existing stories about their products, their brands, and how their companies functions. We help them forge new stories about themselves founded on the truths inherent in their brands. If things are dire, we write a prescription and make sure it gets filled.

As a result, client relationships improve with their customers. The agency, the company, and their audience relate on a deeper, more human level. Often, great marketing and strategic work from an agency can have an impact on how the company functions as a complete organism, making it healthier beyond the immediate deliverables at hand. A strong agency-client relationship can elevate an agency to be the company's therapist, easing them into the necessary efforts to create positive change.

There's a cost, though. Obtaining great design work can require as much introspection and effort as therapy. There is an emotional investment from both parties that creates a strong bond -- or painful friction, if the process isn't managed well.

Of course, friction is an essential part of any marketing work. A good therapist will challenge you in both direct and indirect ways, working to discern the best method to bring out your true nature. Without friction, there isn't change or growth. A good therapist won't just come out and say, "You should do this or you'll be sorry." They help bring you to an understanding contained within your own story.

And just like therapists, it can often seem like designers are only making observations about things already inherent in the client. This isn't devaluing the designer's role, only underscoring the intuitive nature of the designer and the quality of their insight. That's what we get paid for: active listening and reactive envisioning.

It's precisely for this reason that when strong client contacts depart for other companies, they have a predisposition to maintain their preferred agency relationships. I feel like this is part of the reason that agencies are constantly buffeted by the storms of agency reviews. People want to work with agencies that have a proven track record of listening closely to their needs.

You don't go to see a therapist for a few months, thank them for the hard work and effort, and then move on to start all over again. Wouldn't you hate it if you looked up and saw that your therapist was asleep while you were talking to him? Or that he didn't remember that in the third grade, you were taunted by your peers, which led you to lock yourself in the bathroom for a week and cry?

A ten-year client relationship, serviced by consistently excellent work, can evaporate in mere months without the shared experience that comes from working through business problems over time. That experience is the bedrock that keeps the relationship strong through turbulent business conditions. Companies don't get a chance to settle down into a comfortable, challenging relationship when people are flying in and out of their account. Without institutional memory, usually in the form of people and processes, trust evaporates.

What would happen if you treated all of your clients more like a therapist would: with deep respect, compassion, and focused attention on listening to exactly what their needs are. Would that give you the necessary edge to retain them?

January 20, 2008

On Saying No

The only major failure you should face in the business of design? The failure to recognize that a client project is something you should decline.

Why is saying no always so difficult?

Because you aren't that busy. It's just a quick little project in an area that you don't specialize in, but you might as well take it so when the next big project arrives, you'll have an even stronger client relationship.

Often, we end up in these situations as designers because we've not properly communicated what we want out of our clients. There need to proper boundaries, and if they aren't described or enforced, then the client often doesn't understand who you are and what services you offer.

These kinds of situations often occur with our clients:

The client thinks you want it, no matter what. This is the beauty of having strong client relationships -- they trust you with their life, their brand, and every project that could benefit from your magic touch. They like working with you. They genuinely care about your success. They just don't realize that what they're throwing your way is not the best fit. This happens often in seeking new clients: right client, wrong project. It's a subtle art to decline a client and still keep the door open for future business.

The client knows you need it. Yes, the studio has been quiet. The client's been aware of your increased focus and attention their business, throwing in bells and whistles whenever possible. The risk of this type of overdelivering is that clients begin to expect more for their money. They also expect that you'll drop anything to help. Smart and savvy businesspeople know this is when they can negotiate hardest on their own behalf.

The client doesn't know that you lack competency in an area. "Yes, I designed your logo and business papers, and I'll be happy to talk with you about building a database for your website." Designers don't like to admit weakness in a specific area, but you'll actually gain respect by bringing in the right professional or agency to support you and/or wholly take on a project you don't have a competency in.

The client wants you to do work that's part of their job role. Most often, designers are hired to do things that are outside the core expertise of their clients. But sometimes jobs come along that are part of a client's everyday work responsibilities, and you don't recognize it until it's too late. The risk with these kinds of projects is that you usually don't get to follow your standard agency process and have to work through the same politics as your client to have work approved. This can be a burn on your time and resources and make your project unprofitable.

The client feels entitled to your help. If you say no, there are plenty of other agencies yearning to get started on this project. And this threat is always halfway true. But if a client threatens to take the work to another agency, they're taking this tack because they want something from you: your participation, your investment, your attention. They know you'll do it better than that other agency. It actually proves that you have more leverage than you think and should talk more deeply with them about their needs.

Often, it's not up to the client. It's a problem that you're dealing with on your end that bleeds into your working client relationships:

You really do need the money. Yes, you need to pay rent. Yes, this work is not beneath you. Yes, the work will hopefully lead to better things. Yes, the Print Regional Annual doesn't accept PowerPoint templates as a category. Sorry. You have staff you need to keep busy. It'll be over quick and then you'll be on to better things. It is a fundamental truth that projects stroll through the studio that are purely money-makers and never peek their head up in your portfolio. But if word gets around that you're really, really good at the things you don't want to specialize in, you'll risk landing those projects over and over again. Like the old adage says, "Be careful what you're good at." Can you afford to promote yourself as an expert in one area and end up spending your time working in another?

And lastly, the most dangerous reason that you don't decline work:

You don't realize what they're really asking for and plan to figure it out while you work on the project. Disaster comes in many flavors, and this is one you never want to inflict on a paying client. Example: You design their identity. They're offering you some motion graphics work to animate it for a video. You've never used AfterEffects or Flash. Now isn't the time to crack the manual and dive in. Too high a risk of failure. Bring in a specialist. Mark up their time. Get it right.

Today's designers are business partners with their clients -- real strategists -- and you're continually thrown opportunities you don't really need or have the depth of knowledge to fulfill well. Be sure to let your clients know upfront what kinds of work you really want. The work that's really going to shine.

If that's not what a client has to offer for you, then be prepared to walk away gracefully. Make a reference to someone in your network who can fulfill their needs and return the referral in the future.