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3 posts categorized "Advertising"

April 23, 2008

And Now, an Interaction from our Sponsor

Rabbit Ears

You're watching the new episode of Lost on abc.com, and during the break, a little app from Google pops up that says you have two new messages on your Gmail account, there's a hurricane blasting its way through Peru, and your RSS reader has two articles you'd probably want to read before Jack and Kate start to make out.

"Entertainment with utility!" That'll be the rallying cry of the new breed of advertising married to interactive television.

Wait--don't we watch TV, go out to movies, and listen to music to escape from reality?

Definitely not. Anyone who has a young daughter or son, or has spent time observing TV-watching behavior, knows that we are now experiencing an unprecedented level of layering. Using their computer to sift the Internet for that next hot band, watching a so-so sitcom on their flat-screen TV out of the corner of their eye, chatting on their Bluetooth headset with their BFF, and maybe even having a little snack they just whipped up in the microwave. Simultaneously. I see people trying to cram as many interactions into each minute as possible.

So my thought is simple: layer the interactive experience so all those things happen within the computer. Or the TV. Or mash them up into one device. Give the audience the options to select how many layers they want. And integrate the online applications they use most into the advertising, creating utility in a domain usually reserved for talking dogs and men being chased by women due to their body spray. I'm already watching a TV show for entertainment. Make some of my advertising useful.

Sounds easy, and I'm sure Apple is already all over this in their secret R&D labs. But whomever cracks this code and creates the tightest integration will win: for consumers, for advertisers, and for those who create the platforms to deliver this kind of quality experience for their audience.

April 01, 2008

WaMu's WTF Advertising

Big Whoop

Sometimes, when seeing an ad whizz by you on a bus, or hearing a spot on the radio, you can reach straight through the ad to the creative brief -- and in a good way. A creative solution to a well-defined business problem can have a sort of elegance that practically sparkles when you see it, brimming with energy.

This isn't one of those ad campaigns. I unveil to you: Whoo hoo! (See the TV ads on their microsite here.)

WaMu Whoo Hoo

Hello, Washington Mutual -- or should I call you WaMu? Let's spend millions of dollars on TV, in-store, direct, print, out-of-home, radio, and Web site communications on a large-scale advertising and branding campaign associated with a word without any defined meaning to our audience (other than calling to mind Homer on The Simpsons and "Song 2" by Blur). We can then imbue said exclamation with the following meaning: that it is related to the experience that people have when they come in and bank with us -- specifically, as they discover the great set of benefits we provide them for free, and enjoy not being smacked with fees as they do their day-to-day banking.

Great idea in theory. But this creative approach is what I call WTF Advertising. You look at these ad executions in and out of home and go, "What the heck is this supposed to mean?" Then you connect the dots when you happened to collide with a radio spot or TV ad. I didn't for many weeks. And when I did see the ads, I was very disappointed. This is it? This is "Whoo Hoo?" Big whoop.

Here are three lessons I learned from enjoying these ads.


1. Don't do an integrated campaign with a print execution that relies on a sound.

The term "Whoo hoo" totally flops in the out-of-home executions because it has no tangible meaning outside the TV and radio spots.

The key insight and hook of your campaign isn't working if it can't be transmitted across all media in a cohesive manner using words and images that convey a solid, consistent meaning. You should never expect that someone will see more than one execution in a campaign, no matter how much money you're spending on media. Unless you embed sound chips in all your print materials, and when you pass by the billboards, it beams the words "Whoo hoo!" at your car and pipes them through your stereo speakers.


2. The entire hook of the campaign isn't supported across the customer experience after purchase.

All of the ad executions in TV and radio rely on invoking the emotional experience of starting a relationship with WaMu, and imagining how your day-to-day life and dreams become real as a result.

Dreams, meet responsibilities. "Whoo hoo!" isn't supported in the actual experience of being a WaMu customer in a consistent way after you've initiated a relationship. "Whoo hoo" becomes marketing fluff after purchase.

Since the campaign has come out, a few people who are long-term WaMu customers have mentioned to me how they have never felt "Whoo Hoo" about their banking relationship. In fact, they're looking to get out, and were prompted by the ads to make a faster exit. Was this an intended byproduct of the ads? Can't you make more money from making your current customer base happy, instead of going out and trying to land new ones? Talk about alienating your core constituency.

Plus, you know it's bad advertising when people start sending phone messages regarding said ads to your wife, asking her if said blogger feel embarrassed to be in the same profession as the people who created them. Or when people start blogging in such an eloquent manner to bring down the two-handed hammer.


3. Don't cultivate a rebel personality when you're really just pretending.

Do you sign up for banking services on a whim? Because of a feeling?

Being this unbanklike isn't necessarily good for a bank brand. Especially when banks make money off late fees, interest, etc. "Whoo huh?"

I'm a big fan of disruptive, polarizing ads -- if that's what they're intended to do. There are a number of brands, such as Axe in America, or Pot Noodle in Britain, who do a great job of being brash to the point of inspiring real brand hatred, inspiring a closed circle of ever more loyal product users.

In this case, what polarized me was recognizing the audience WaMu was really aiming at. Perhaps they have always been aiming at them, but it's just so baldly explicit in the ads, I can't help but take notice.

The people who float through dreamy interludes where they frolic and dance from the feeling of a bank that truly "gets them" -- those people are not doing so hot when it comes to finances. I can just hear the creatives presenting the concept: "The target audience -- those people 25-45 who are scrambling for money to make rent or their mortgage, that are dancing on the razor's edge with their finances to open their business or save for their children's college tuition -- will respond well to these ads. Because we've 'got their back' and a suite of great rewards for signing up with us, they'll switch to WaMu."

Gawd, that's bold. And exploitative. And insincere.

You're a bank. You hold people's money to make more money. You'd better "have my back." The last thing I want a bank to do is tell me that I'll feel good signing up for a bank account, because that feeling will fade. What I really care about is having money in my bank account and my bank not going under.

I have nothing wrong with the business strategy that is behind WaMu's staple Free Checking package. They've been hammering on it for years, positioning it in a number of different ways. It's the weak marketing strategy here that makes me cringe. WaMu isn't Umpqua Bank. Now they know how to be sincere.

You blew it, WaMu. Now go merge with Citigroup. You can join good company, as pundits have been tearing apart their ads for years.

March 13, 2008

Effective Design Strategies for Rich Media Ads

Rich media advertising has morphed from a simple way to create a more engaging banner or skyscraper placement into little mini-sites within a larger publication, complete with streaming video, games that visitors can play, built-in data capture and referral mechanisms, and other sophisticated interactive elements that five years ago would have required its own Web page and heavy development chops.

The following trends, which I noticed in recent online ads deployed by EyeWonder, exhibit many of the hallmarks of compelling user experience and design for rich media placements.

Dogfight

Build Your Concept from Real-World Examples

It's easy to fly some copy into your ad, show a nice photo of your product, and toss in a big button that says "Buy Now" with a low price next to it.

What's much harder is finding a real-world experience and marrying it to your product. One recent online ad that caught my eye was for the show DogFights on the History Channel. Upon rolling over the placement, the navigation of the ad is like flying your own fighter jet and locking onto a target. Upon "shooting" one of the planes you're chasing, you reveal an area of the ad. Try it out here.

Strong advertising like this doesn't require a traditional menu for navigation, or any of the common UI features you'd expect in the microsite. The behavior of the navigation is instead more like a video game -- which is an interesting analogy, since a fighter jet video game is still borrowing from the real world experience of flying a jet. (Not that I've ever flown one...)

I also love this mini-Space Invaders that my colleagues at Worktank made for the HTC Advantage, which is always great fun and can lead to some solid click-through.

Galapagos

Ease Your Audience Into the Virtual Experience

If you're designing a rich-media advertisement, generally you're going to disguise some kind of extended experience in a banner or skyscraper, presenting some call to action asking someone to roll over the ad. Smooth the transition into the experience, and reward them with the depth of it. Otherwise, they aren't going to interact with it over a long period of time -- and gain more interest in purchasing your product or service.

Here's an example that's less like a game and more like going on vacation. Different areas of content are part of a portion of an island in the Galapagos that you can "visit" when you expand open the placement. Try the demo here.

Both of these rich media ads are experiential in nature, matching up to the content of the television programs they're advertising. How do you translate this kind of approach into more traditional advertising for products and services? Here's a great example that raises interest while foregrounding a solid product.

Nissansentra

Make Pass-Along Easy, and Integral to the Concept

The following example from Nissan hits the two points above and completely integrates referrals. You can use various keys on your keyboard to trigger breakdancing moves from the on-screen avatar. If you press record, the ad unit tracks your moves and allows you to forward the "movie" to your friends. This ad works like gangbusters, using some really smart ActionScripting create a big impact, and create some big awareness around the car for the right audience. Try it here.