Self-centered design is not user-centered design.
Or: Claiming a background in user-centered design when faced with a real user experience design need does not mean you have solely designed gorgeous user interfaces for a ton of Web sites. It means that you have a depth of expertise in listening to users using proven research methodologies, can then rapidly iterate ideas for the IA of an interactive experience that can then be tested by that same group of users in a prototypical -- meaning, via prototype -- fashion, and then design gorgeous user interfaces off that IA. It's easy to design a beautiful interface. It's very difficult to design a beautiful interface that also meets the expectations of your audience in every way. Those kinds of insights rarely emerge from client meetings about how the user experience should be presented for their customers.
Failure can be a negotiating tactic, if you lay bare your process on the table and show your client how much time is truly necessary to do stellar work.
Then again: explaining the economics of your company to a client, and that client using said knowledge to negotiate down your fees, is a sure sign that you'll be resigning their business. Without a respectful boundary between client and designer, neither party can earn something tangible from the arrangement.
This should be evident, but it always bears repeating: deadlines are always negotiable, as long as you don't wait until the last moment to ask for more time.
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