Pop on over to the Illinois Institute of Technology's (IIT) Economics of Design blog site and read the 11 things you should have learned in “Economics and Design.” It's a great overview of many things that designers learn the hard way during their careers. The blog also has an introduction to design planning, an aspect of most designer's lives that usually takes a backseat to the actual execution of design work.
A few quotes from the piece:
"We rarely, if ever, consider how to apply an incentive strategy along with our new design, or how our new design may work/not work with an existing incentive strategy. Design of incentives is a powerful new frontier for our profession, and should be integrated into our everyday work."
The design of incentives is a classy term for bringing direct response thinking into other disciplines. In plain language, it's not enough to change people's minds. Incentives make people act, and without more people acting, you won't create results. Even when you're working on an experiential project with tons of moving parts, there should be an incentive strategy in place to reward your audience for wanting to interact with your brand.
"We can’t assume that markets and products will work the same other places as the do here (in North America), we need to design these markets, interactions, and offerings to and for each market."
Some popular examples that come to mind are the Chevy Nova that wouldn't go in Mexico or the much ballyhoo'd and perhaps not true "Pepsi Brings Your Ancestors Back from the Dead."
"As designers, we should pay close attention to this convergence of psychology and economics; it can provide insight into the adoption and use of our offerings."
This is crucial in today's marketing landscape. It's especially painful to watch how purchasing psychology can destroy brand equity.
Many brands sacrifice their longevity of their product offerings in order to make a quick sale, thinking that customers will make a rational choice when confronted with a compelling incentive or campaign. This only holds true in the short term--what Marty Neumeier had termed a "disloyalty program" in the book Zag: The Number One Strategy of High-Performance Brands. If you train your customers to focus on price, your offerings lose value.
A recent example that comes to mind of a "disloyalty program" is the ongoing marketing by Comcast. Their "It's Comcastic!" campaign has had a lot of interesting creative, but it's been dogged by inconsistent messaging across different markets and mediums, as well as "blanket the market with offers" tactics that makes me think the only reason I should switch from Qwest is because they're cheaper, not better. Television or DSL can be almost like a drug--why treat it like a commodity? Couldn't they bring something to the mix that makes them truly different?
A great market position that fulfills this promise is the recent brand launch by Credo Mobile (formerly Working Assets Wireless). At first, I completely disliked the creative for this piece, but after having it sink in over a few weeks in the Seattle market, it's totally spun my head.
The cell phone market full of intense competition. Most of this competition is over selling phones unique to your carrier and competing tit-for-tat over pricing and minutes in 2-year contracts. Credo Mobile changed the rules of the game by making it not about phones or costs, but about how by using their service, they will make donations to lefty causes from their profits. Now that's a position that runs contrary to all the big dogs, and gives Credo a chance to scissor off more progressive, NPR-loving, very well-off customers. (And it doesn't really matter that their phones aren't very good... who cares when you're providing hunger relief in Darfur?)
"...the most potentially devastating risks a company faces (changes in customer preference, market forces, and technological change) can all be managed within the scope of a design project. We need to shift our position from creating risk to managing it.... Designers should be obsessed with creating value; this frame of reference should guide everything we do."
This may be hard for some designers to swallow, but it's true: designers need to hold just as much responsibility as the client when a major design initiative doesn't take future market forces and shifting audience perceptions into account. Design communications depend too much on context to allow lack of forethought. This is most important in technology marketing, where the landscape seems to shift hourly. If you keep the client in business, the client will keep you in business.
"...in order to continue to remain in business, [design] firms have had to shift the bulk of their billings to strategy work, which requires less “horsepower”, and more knowledge and domain expertise."
The flip side of this shift in the marketing landscape: designers don't come equipped with the tools to provide strategy separate of their design education. Designers need to develop methodologies to become strategic partners in business if they want to survive.
Most designers usually gain these methods by working within larger, stable companies that have proven processes. They absorb this thinking and bring it into their own practice when the move onward. It is not actively taught unless it is sought through small programs like the one at IIT or absorbed through reading through as much popular business-thinking as possible -- something that most designers would rather not do. It's very difficult to be a competent commercial artist and a business thinker. When a project requires an even higher level of strategic insight, I know I lean hard on my artistic intuition and then work backward from it to try to find a strategic ground to stand on. It's hard to think that designers will ever find it easy to be strategic partners--but that's part of the fun of the challenge.
The thing that I do love about this shift in the design profession is that designers will, in the future, be seen as the visionaries, providing ideas that propel major change in business. These intangible ideas don't need to be couched as "design work" anymore.
Design will be increasingly viewed as a thought industry that takes ideas and uses stories across different media to create meaning for an audience. We are empowering these tribes to participate in a community with their hearts, minds, and pocketbooks towards a shared goal. Whether that goal is buying a cup of coffee or creating world peace, their actions have to have some kind of meaning. Designers will help shape the paths of people's lives, tangibly and intangibly, by helping align those actions.
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