Your email address:


Powered by FeedBlitz

7 posts categorized "Social Responsibility"

May 31, 2008

Trying to Solve a Wicked Problem?

It Would Be Easy

When you work as a professional in the area of solving problems for clients, no matter what your discipline, there's rarely a roadblock you run up against that can't be overcome through collective brainpower or sheer brute force.

Most designers would be loath to concede defeat in the face of a client need. We thrive on challenges that require all of our wits to surmount, either by solving a difficult problem with an elegant design solution, or reframing the problem to probe the thinking behind it and come up with a new problem to solve properly. Wrong audience, business, message, media: no problem. Just adjust these dials, push a button or two, and we've recalibrated the machine for maximum throughput. Press "print" or "go live" and all will be well in the state of Designopolis.

Once you start playing with the big corporations, however, you aren't solving simple problems anymore. Instead of digging a hole to plant your tree, you're asked to move a mountain, spoonful by spoonful, to the other side of the bay. And while you're at it, can you raise customer satisfaction in the 24 to 40 age bracket by 20 percent and sell $2 million more of our product line, and pronto? Different goals and needs become tangled together. What you as a designer can control, and what your client controls, become contingent. Insert a wicked problem here, and it'll all go haywire.

Wicked problems. Big, thorny, gnarly problems. The kinds of problems that drive our creative industries to sleepless nights, burning with their own sort of dangerous energy, morphing over time and confounding marketers left and right.

The idea of "wicked problems" was coined by Horst Rittel, a theorist of design and planning and M. Webber. (See the full Wikipedia entry here.) I've copied Rittel and Webber's list of wicked problem criteria here from Wikipedia because they can't really be paraphrased, and while they're related to social policy planning, as you read through this list some previous clients you've worked with and the problems they were trying to solve might bubble to the surface of your mind:

  • There is no definitive formulation of a wicked problem.

  • Wicked problems have no stopping rule.

  • Solutions to wicked problems are not true-or-false, but better or worse.

  • There is no immediate and no ultimate test of a solution to a wicked problem.

  • Every solution to a wicked problem is a "one-shot operation"; because there is no opportunity to learn by trial-and-error, every attempt counts significantly.

  • Wicked problems do not have an enumerable (or an exhaustively describable) set of potential solutions, nor is there a well-described set of permissible operations that may be incorporated into the plan.

  • Every wicked problem is essentially unique.

  • Every wicked problem can be considered to be a symptom of another problem.

  • The existence of a discrepancy representing a wicked problem can be explained in numerous ways. The choice of explanation determines the nature of the problem's resolution.

  • The planner has no right to be wrong (planners are liable for the consequences of the actions they generate).

While scientists have been spending years trying to develop various tactics to break down and expound upon wicked problems to derive positive change, we as designers can't easily engage with wicked problems -- that is, without entering into a client-designer relationship without both parties being aware that the problem is wicked and that we can only define success as a specific type of improvement agreed upon by both parties. Without calling out the complexity of a problem before engaging with a client, and being aware that you can't "solve it," you can't easily escape failure. This is why marketing is both an art and a science. You can quantify your goals and your previous actions, but only hope to predict the outcomes of your current and future actions, based on a snapshot of your audience's needs that are fluid, at best.

When I first read this list, a wicked problem for designers seemed to fit these criteria neatly:

Being asked to steer public opinion regarding a complex societal problem to sell a product. Hello, greenwashing. Social responsibility marketing, or any kind of marketing that is hinged on "changing the world for the better," really, is a function of a wicked problem. This is why there's hypocrisy inherent in promoting incremental improvement towards an idealistic goal of reduced environmental impact for, say, a plastics corporation. I could go on and on regarding this subject, but I'll leave it here with the knowledge that my thinking alone won't make a major dent in this problem. Marketing products through social responsibility requires reductive thinking on the part of the marketer and the market, which doesn't always indicate positive change from the requested action on the part of the customer.

The following didn't seem like a wicked problem at first, but it's definitely indicative of some of these criteria and hard to overcome:

Being asked to create belief in a company's actions when the customer's desired experience is never acknolwedged. If you are asked to motivate consumers to act based on a poor product experience, it's going to be an uphill fight. The rules change monthly, if not daily, based on customer behavior prompted by variables you can't control. Designers can't solve these types of problems without systemic change by the client, and can only effect positive change by attempting to foster alignment across all parties in the long term -- and hoping your competitors don't move to entrench their relationships with said audience at the same time. This type of situation requires designers to have discussions with potential clients about doing more than a marketing campaign. It requires a systemic gutting of how that company approaches their customer experience to achieve real success. Otherwise, you're just moving the needle positively in one area while the other ones plummet.


You'll notice that posing any type of positive solution to these wicked problems fall outside the domain of what designers can usually control. And nowadays when a client comes to you, asking for a solution to a problem that can't really be solved, only improved, it usually requires reframing the problem on a grand scale -- reaching your hands into the mechanisms of their organization to point out where the real problems may lie. This can be a scary place for a designer to operate, as it isn't always our core competency. Also, as marketing can be very reductive -- Universal Selling Proposition? Three product pillars in the body copy? -- I would argue that any type of reductive thinking will actually worsen a wicked problem unless it's grounded in a very sophisticated long-term plan that strings together those marketing nibbles into a holistic, long-term pattern that generates meaningful change.

April 13, 2008

Ecotagging: Fostering Transparency for Sustainable Business

Consumers now expect sustainability and ecological sensitivity to be factored into the cost of manufacturing and selling consumer goods. Corporations such as Patagonia, through their Footprint Chronicles, and Timberland, with their nutrition label for social responsibility, have started a major trend that pulls back the veil on the apparel industry, making us aware of the major demands that the textile industry put on our world. It's not enough to just offset your purchases. Through our purchasing decisions, we can alter how the industry operates.

The EcoTag for apparel, shown below in a draft format, was designed as a prototype to make sustainability factors more transparent for purchasing decisions across all brands -- not just these brave few who are striving to lead the industry. The ultimate goal of the EcoTag is to incent corporations to make their sustainability measures accountable to their customers. “Sustainability grading” or other methods of ranking products, derived from ecotagging, would create new ways for customers to evaluate the value of a product, while forcing corporations that have since been uninterested in bringing sustainability practices to their businesses to change their behavior.

The front panel of the tag displays the standard SKUs for a product, as well as the costs of offsets and recycling that have been factored into the product price.

EcoTag Front

The back panel of the EcoTag gives a view into how a piece of apparel was sourced, produced, and shipped, as well as the average carbon cost and whether the clothing is organic, recycled, and/or biodegradeable.

EcoTag Back

Ideally, the tag would be resized, printed, and affixed to goods in a way that had minimal impact on the product’s carbon footprint.

Without an industry-wide standard for this type of information, it will continue to be difficult for consumers to make educated decisions about what they purchase and how their purchases will influence the world. With proper education of the consumer at point of purchase, the latent waste of the textiles industry may be reduced and ideally replaced with more sustainable options.

Download a one-page PDF summary of this piece at this link: http://www.davidsherwin.com/EcoTagForApparel.pdf.

If you're interested in helping with this endeavor, please feel free to contact me at david at davidsherwin.com.

March 16, 2008

Design and Business Sustainability in 2012

Sustainability

One of my co-workers recently lent me a copy of the book The World Without Us by Alan Weisman. The entire book is a stunning thought experiment about what would happen to the world if all the humans suddenly vanished. How long would it take for nature to recover from our influence? What are the real impacts of our daily lifestyle choices on the world at large? What systems do we have currently in place, such as nuclear and petrochemical energy creation, that would have an explosive impact on the Earth if we weren't there to manage them?

As I read the book, I jotted down a few questions that came up that we designers should be considering now, as part of our day-to-day responsibilities. It will take us some time to formulate real ways to answer them.


Should we worry more than we do currently about the environmental impact of an interactive property, and plan our user experience accordingly to lessen its effect?

I could see this movement as having the following slogan: Make Hits Mean More. Code your apps tight. Make them efficient on your processor. Make sure your hosting service uses green IT. Improve overall usability. Save a kilowatt or two.

Last month's Harper's magazine had an interesting short piece about how each Google search burns a certain number of watts. When you tally up the number of searches engaged by search engines on a daily basis, we're burning a helluva lot of power to see where Britney Spears had lunch on Tuesday.

We will have methods to quantify this impact on our power grid, and perhaps even be charged for our electricity consumption amortized across the Internet, the number of searches we engage, and any other wasteful Internet usage. There will be systems to quantify power used across a web site or Internet application. We may even test our code for browser compatibility alongside its overall wattage use per click.


Will people be warned of the environmental impact of their purchases online or in a physical store?

As designers, we will need to develop rationales to guide our clients into greater transparency on whether the world needs their products, and if so, what kind of impact purchasing their products will have on society as a whole. People will need to see, in product marketing, the long-term effects of their choices beyond their own lifespan.

For example: baby clothes and toys, which are swiftly outgrown. You can recycle baby clothes and toys by passing them along to new mothers, but eventually, the polyester and plastic clothes will enter a landfill and degrade into tiny bits that in a few thousand years will perhaps be eaten by microbes that have evolved to consume plastic and its derivatives.

We can't expect our clients to shoulder this kind of burden while we're just pointing the way. It will likely be a shared responsibility, and we'll have to create methods to kindly shame the big companies into shifting their business strategy.


Will the environmental impact of a future product, or even a meme, be accurately measured and rated before it hits the market?

The tools don't exist to make this kind of assessment over time... yet. But they will.

"Great thought, Jim. You'll make millions off it but it'll generate at least 20 million pounds of carbon waste, use as much water as Lake Michigan in processing, and kill dozens of whales and three species of waterfowl. Should we come up with something better, or see if we can improve your idea to have less of an environmental impact?"

People will need to make judgment calls before they even engage on making a product or service. This kind of filter for a business decision hasn't been clearly articulated across Wall Street, because both public and private corporations had been traditionally focused more on making money than on leaving no trace. Sustainability is the next arms race for public corporations, and will be full of claims such as: "We use 5% less waste in our packaging, reducing our overall waste by 50,000 tons." All while the bottle's still made of plastic. And not being recycled.

Are we really being creative enough about finding a better way to assess a product's long-term impact? Companies will need to evolve existing products that sell well to either minimize their impact, or make the decision to cut them entirely (such as spray aerosols) and invent new products that aren't as convenient, but won't, say, destroy the ozone layer accidentally over New Jersey.

Designers will need to be vocal and raise their hand when they see potential problems, both in product design, development, and marketing, to ensure the long-term interests of the Earth aren't being trounced.

Designers can also encourage innovations that, for products with a short lifespan, biodegrade gracefully with low or no environmental impact. A company that makes tricycles, for example, could replace the plastic with a corn derivative or another compostable substance, which would break down over a year or two. This is already happening with plastic silverware. Consumers will need to be sold on the benefits of owning a product that will fall apart quickly and return to the earth in a non-harmful way.

The only danger with this technology is that we'll need to be sure we don't overtax the land necessary to grow the crops we'll use to create the plastic alternatives.

--

I have other questions, but in order to save a watt or two, I will beg them off for another post. However, I'd like you to expend some watts by posing some more questions regarding the future of design and sustainability.

February 14, 2008

The Self-Critique Checklist

I've distilled my post "Mastering the Art of Self-Critique" into this simple 11-point checklist. Enjoy!

If you have any suggestions or additions for this checklist, comment away and if they're great I'll add them. Thanks!

Selfcritiquechecklist_2

January 29, 2008

The Rise of Eco and Indie Luxury

Designers asked to work with a luxury brand know the general rule of thumb: make it look twice as valuable with half the budget and a fraction of the tangible materials.

Designers also know the dirty, dark secret of marketing luxury goods: quality of design can trump quality of materials. Quantities may run low and costs-per-piece high, since you have a limited audience and a limited quantity. Products may be outsourced to factories overseas and only cost incrementally more than their regular brand cousins. The product always includes a premium markup, to create an aura of value.

And that aura of value is morphing into something new.

The idea of Old Luxury (high fashion, high quality, high touch, high price) has fractured over the past ten years into a number of new and surprising categories that make it even harder to market a product as Old Luxury, but even easier to draw an audience into considering a purchase at a higher price point.

With the coming recession, there is going to be a shift from the New Luxury or "masstige" market into Eco and Indie Luxury:

Luxurytypes

Old Luxury will never take a major hit, because people who purchase Old Luxury products have enough wealth to support their lifestyle even if their portfolio drops 50%.

But people who consider New Luxury products as part of their lifestyle will seek a greater meaning for their purchases. The new categories that I've noted, Eco and Indie Luxury, provide that meaning above and beyond what an Old or New Luxury brand can provide.

The old thinking went like this: If you want to simplify your life -- if you really want to do more with less and own things that no one else owns -- then be prepared to spend a premium, have fewer options to choose from, and defend your piece of ground with the (limited) members of your tribe. Go to Wal-Mart if you want to get the most for the least. Never mind that the same factory may have made your fancy Coach bag and those Wal-Mart briefs.

The new thinking is much more complex. And exciting.

Eco Luxury

I recently found myself fingering a Jil Sander wool jacket at Barneys Co-op that I could easily see myself wearing. Ten minutes later, a very similar jacket was at Banana Republic for one-tenth of the JS jacket "sale price". Old Navy around the corner, another similar jacket that was one-sixty of the BR price.

The major difference between the three, other than a slight difference in percentage of wool and the cut? The Jil Sander jacket had no label inside it and was the simplest, most minimal design.

This seems pretty obvious to a New York fashionista--they'd know the jacket was Jil Sander when they saw it because of its styling and notch it in their little mental black book. And when you're in that kind of community, you're part of a semi-closed circle that amplifies the value of your lifestyle choices (or devalues them, depending who you run with).

But then I walked over to the Nau store. Welcome to Eco Luxury. Their black jacket that costs the same as the jacket at Banana Republic was made through sustainable practices. It looks sleek and different from all those other jackets. (Full disclosure: I drool regularly over their clothes but have not made a purchase... yet. I also critique them regularly because it's hard to be play luxury and sustainability at the same time...)

This single piece of clothing brings up all sorts of considerations I didn't have when I was shopping at Williams-Sonoma or Tiffany's. Do I want a high-end necklace that's biodegradeable? A high-heat spatula that's recyclable? It doesn't sound so far-fetched in 2008. In 2018 it'll be an assumed part of the buying decision.

In clothing, travel, and a host of other markets, Eco Luxury is poised in the wings to infiltrate and overtake the New Luxury category. In ten years, it's likely that Eco Luxury won't exist as its own category anymore and will be absorbed wholesale into New Luxury -- only because it can be factory produced and has the potential to be marketed on a mass scale. Call it New Eco Luxury, which hopefully will never go out of style.

Indie Luxury

Generate your own fashion. Design your own products. Take it open source. Generate a global audience in a matter of days. It's all possible and it's happening every day. Products can be priced for their scarcity, originality, and impact, and sold within a community that's outside of the traditional purview of corporations insistent on controlling their brands.

A mere decade year ago, the context of the store environment created the tangible value--that was the only place you could get the product. Is that Jil Sander jacket less valuable if I buy it on eBay? Er... what's eBay? Nowadays, sites like eBay and Bag, Borrow or Steal are hammering down the value of Old Luxury and New Luxury brands in mid-size retailers like Nordstrom and Tiffany's.

The old thinking here:

The story I tell about how and where I purchased the product creates the tangible value. Especially if the product is on parity with others in its market. The tribe protects the brand value. Luxury marketers dictate the rules of the game. The cost of entry is the cost of the product. Don't play the game if you aren't serious about being vocal to protect your "investment." Cults and communities online and in the real world defend or destroy the brand value. This happens quickly in the fashion community as different houses veer into and out of style.

The new thinking:

But for the rest of us, the unwashed, the cost of entry can be seen as a psychological barrier, a badge of your inclusion in the tribe, and the only perceived result of the purchase in the physical store.

The purchase is also influenced by economic and social factors. Right now, there's a buzz in the air as banks and investment firms take multi-billion dollar hits to their bottom line from underestimating the risk of sub-prime investment. Why would I blow $5k on a jacket when everyone is suffering?

The Internet has created many more opportunities to access and purchase luxury goods, but also the seeds of their destruction. As more people create online communities around their favorite brands, these communities will communicate about "online deals" as well and further dilute your product value. These communities will also start producing the luxury goods themselves.

I'm paying more attention to this category than Eco Luxury, because it brings the thinking of the long tail into an industry that's always been tight-lipped and inaccessible. And there are people that are doing sustainable work in this area to go head to head with people like Nau, which is exciting.

Of course, companies will try to monetize Indie Luxury by generating communities that ease fulfillment and promotion of product sales. But Indie Luxury as a category will always resist being under a corporate thumb and will generate its own communities and spin-off products that trickle up into the mainstream.

January 18, 2008

Mastering the Art of Self-Critique

Self Critique Checklist

I've hit the wall. Again. Time for a walk around the block... or maybe a brief chat with my co-workers about the new Radiohead album. Or maybe working on another client project would clear my brain enough give me at least a little perspective...

When I first started out as a designer, the most vexing part of the creative process was knowing when a design was finished. Since I'd migrated to graphic design from many years of working at a magazine, I thought that tight time constraints usually dictated what made a design complete. Since I was always doing page layout to a fast deadline, I would come up with the best cover and spread ideas that I could muster in the time allowed, bounce it off the other editors, make some tweaks, and fire it off to the printer. Every issue had a few strong layouts, some weaker ones, and one or two dogs that I'd try to excise from my mental archive forever.

Fast-forward to working as a designer in a boutique design firm. Now the tables had turned. While creating variations on logo designs, days would pass. We'd spend hours concepting on projects without creative briefs, tasked by clients to brainstorm freely without any real boundaries or methodology.

I began to lose sight of my magazine training and meander through thorny ad problems without a clear path or process to point at a brochure cover and say, "This is done. It's right." It was incredibly liberating, frightening, and beautiful. It also didn't last very long, as I moved across the country and could never find an agency like it again.

After that delicious design experience, it all becomes a blur. At larger agencies, I would enter into a room filled with account people, project managers, creative directors, art directors, copywriters, the agency CEO even. Standing at the front of the room with my lowly design work, I would present the strategy and visual look and feel as best as I was able -- hopefully before they were able to finish sharpening their knives and dig in for the meal.

The joke among my fellow designers was that you were lucky if you heard, upon one of the staff members leaving the creative review/buffet, a belated "Nice work." There you were, nursing your work in shame -- printouts covered in red Sharpie that pooled around the page margins like blood.

"Anything to avoid that!" was my rallying cry for some time. If only the work could be bulletproof, then I could walk a little taller out of the torture chamber, with a mere shred of dignity.

Hence followed a dark period in my career, full of obsessing over the kerning of asterisks on disclaimers, re-re-retouching of Photoshop comps to bring them to a meticulous level of detail, and brainstorming enough ideas to fill a waste bin before I'd even dive into the computer to start the laborious process of executing yet another idea that was on the verge of being killed (in my mind, at gunpoint) before it had a chance to blossom and evolve into something beyond what I'd imagined.

It was that last thought that cracked me upside the head three years ago and yanked me straight out of what I like to refer to as my "I am the work" phase. (That and a generous coworker who pulled me aside and told me to chill out and stop arguing with the account manager about whether the leading needed to be adjusted on the second paragraph of the VW ad.)

Great designers aren't joking when they say "It's about the work." Get yourself out of your work, stop identifying with it, and you suddenly discover that the work is trying to have a conversation with you. It's trying to tell you what it wants to be. Since that day three years ago when I had my touchy-feely design awakening, I've kept in the back of my mind a mental checklist that I tick through before I offer my print layout work for studio critique. The rest I leave up to art and its cagey way of seeping into a designer's rational thinking and skewing it in unexpected directions.

Depending on your process, you may not do sketches. But you'll be ill-served if you don't consider these questions before you dive into your design program du jour.

1) Is the idea and concept sound? Check the brief. Think about your audience. Did you communicate the single most important thing that the brief hit upon? If it isn't clear, then you may need to refine or revise the concept. I try to make sure this one is always covered before even getting into the computer. A rough sketch approved by your team is always good insurance and keeps you from rework. If you can't summarize your concept in a single sentence, then you may need to refine even more.

2) After the concept was nailed, did I really understand the copy direction before I started designing? Did I just go through layout on this project and miss an opportunity to bring the copy and the design into delightful harmony? Get this over with before you get into the computer. Talk with your copywriter (if you have one) or your client if you feel like you grok their thinking and can take the copy to a new place they haven't considered. Most designers have to get started or run in parallel to copywriters, so you should always stay joined at the hip and keep each other abreast of those "Aha!" moments that throw the work into new territory and require revision.

When you get into the computer and start mashing stuff around, these questions always bubble up:

3) Are the layout proportions correct? Is there a proper use of the rule of thirds (or artful deviation from it)? Is there a point of focus and flow, so your gaze moves from the most important content into your supporting copy and call to action? Did you build a grid? Did you ignore the grid and go crazy to artistic effect? Have good reasons for your decisions.

4) Is there something typographically interesting on every page? This one can often be hard to answer when you're working within a tight design system for a major brand. The trick is that "interesting" can simply be an elegant use of balance between larger headlines, subheads, and well-leaded body copy. On more creative executions, you may need to manipulate the type in Illustrator/by hand to get it to look unique, making sure the type that you do use isn't overplayed. (Does your client really want a poster with Helvetica or Times? Enter new territory.)

5) Is the photography or illustration of the best quality? As I've heard repeated again and again, a bad photograph can be massaged into an good design, but a great photograph can propel a design into the stratosphere. There is no longer an excuse to say "There is no budget for photography" when microstock and the prevalence of digital cameras have made it infinitely easier to generate photography for a project. Just be sure that you cover your ass in your contract and license what you create appropriately so the client doesn't own your personal custom photography outright. Then, on the next project, include money for photography no matter what. If the client tries to cut the line item, fold it into something else (like proofs).

6) Are there multiple levels of visual interest? Print designs need texture and variety, as well as an illusion of depth. If a layout has some photos, some solid color blocks, and some type, that can often be enough to get the layout to sizzle. But you may need to work into the layout another level of texture or detail below that to create an illusion of three-dimensional space on the page or on screen. Does the background need a wood texture instead of a brown-colored box? Can you make the illustration interact with the photography that shakes up the grid? Play around with it...

7) Is there a story that sews the piece together? If I can't see and explain the narrative of what I'm working on, I have to coax out the right elements to tell that story. Select a different pull quote or caption. Swap the photos or flop them. Bring in a different texture or pattern that conveys the right emotion.

8) If you say less, will the work function better? You can't cram it all in, so cull out what's unnecessary. Be ruthless about it -- less copy, less photos, less distraction. (Unless your concept is all photos and big headlines and no white space.)

9) Is it produceable and within the realm of reason, costwise, to produce? You can't sell it to the client if it has 14 PMS colors. Get at least a blurry idea of how the work will be produced and develop rough specs. Make sure your design won't fall apart if you remove that embossed logo, foil stamped flower pattern, and the laser-cut fleur-de-lys.

This last question is new to many designers, but thankfully it gets asked all the time now, in tandem with the previous question:

10) What kind of impact will this design have on the environment and how can I minimize it? Can we reduce quantity? Only print using soy-based inks by a printer that uses wind-power and FSC-certified, recycled stock? Can we use an aqueous coating that's water-soluble and avoid the whole varnish taboo? There are a number of important questions to consider here. Don't let your client choose what to do. Give them options that are always socially responsible and sustainable.

If I know I haven't ticked off all these boxes, then I note it in the critique as a point of discussion. I let go of the work at that point and let the team own it and help me evolve it so the design moves forward.

This last point on my checklist is something that can't be quantified.

11) Did I let my design mistakes inform the work in an artful way? Sometimes, it's possible to hold the work too tightly in your hands and craft the life right out of the idea. I liken this to when a studio musician is playing a guitar solo on the new hit single and he accidentally misses a note. "Let me go back and fix that," he says to the producer behind the glass. "No way!" the producer buzzes over on the studio intercom. "That note made the song!" Designers need to be prepared to fail on a layout direction or hit a wrong key and be open to the discovery that comes with the unanticipated gift of a fresh idea.

If I don't take those moments to step back and reconsider where I'm going, then I know I need to actually step away from my desk, throw on my coat, and step out into the winter cold. Maybe I meander down to the Olympic Sculpture Park and watch the crows land on the tree made of polished steel. Or I walk up Queen Anne Hill and leaf through some CDs at Easy Street. Either way, I'm getting far enough from what I'm doing to make sure that I can let it start being.

January 09, 2008

The Dot of Hypocrisy

Hypocrisy is something you can't escape when you sell a product or service. You're telling other people to focus their attention on a single element of a complicated product or service, all the while attempting to differentiate your client from their peers. When you look at your marketing message in this way, I think it becomes evident why it's so hard for companies to market charitable initiatives, present themselves as socially responsible, or demonstrate true concern about environmental change. You're asking people to look you in the eye and perhaps smile while you're talking, but they can't help but focus on the spot of blood on your cheek.

The challenge of marketing any product or service that includes a social responsibility message requires you to confront what I like to call "the dot of hypocrisy." Your message won't be effective unless you focus on one idea in each communication. If that one idea is a naked social responsibility message, however, you're in big trouble.

Dotofhypocrisy_3

If you lead with a marketing claim that is solely based in a social responsibility message, your audience will pick it apart. This is something that I'll be exploring more in-depth in some other posts, but the short argument is this:

Product claims may seem logical to marketers, but they are emotional in nature to an audience and tied up in a mess of factors that include your brand perception and your product position, value, and quality. You can try to control your brand and your product, but you can't control how people perceive the value of your charitable giving or social responsibility. People nowadays say that they think it's critical for companies to be good global citizens, but that single claim isn't enough to get them to act. Social responsibility has to align with people's purchasing factors to make a dent in the dot of hypocrisy.

Sometimes minimizing the dot of hypocrisy is this simple:

Dotofhypocrisy2_5

Can you think of any examples of companies that have diminished the dot of hypocrisy in an elegant way?