The Object-Verb Problem in Augmented Reality
September 28, 2009
I can see into the immediate future. It will consist of millions of people standing around looking at their phones. On their phone screens will be information regarding what they're looking at, and based on what verbs are provided to them, they will either be smiling in delight and pressing the appropriate button overlaid on reality, or cursing in great frustration, wishing doom upon the designers who tried to cram too much functionality into the next great augmented reality application.
While reading a recent article by Luke Wroblewski about the benefits of creating first-person interfaces, I had a realization that one of the most intriguing challenges we're going to have as interactive designers is dealing with verbs when designing first-person interfaces.
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